Dominion Earth ranks and scoring explained
Dominion Earth promotes on points, not kills — and points are only yours once you have docked. Both of those are deliberate, and together they make landing a decision rather than housekeeping.
What scores
Kills are the obvious source and not the biggest one. Structures are worth far more than ships, and the ground game pays steadily across a long match.
| Action | Roughly worth |
|---|---|
| Destroying an enemy ship | A little |
| Destroying a satellite | Less |
| Destroying a starbase or nest | A great deal — ten ships' worth and more |
| Capturing a ground sector | Substantial |
| Recovering a friendly pilot | Meaningful, and nobody does it enough |
| Landing warriors | Small each, but it adds up over a capture |
The shape of that table is the game telling you something: a pilot who only hunts kills will be out-scored by one who takes objectives.
Banking
Points earned since your last dock ride on the ship. Destroyed, they are gone. Dock at a friendly base and they are added to your career permanently. The status panel shows both — what is banked, and what is still at risk — and once you have a big number in the second column, flying carefully suddenly becomes interesting.

The ladder
Ten ranks on each side. Earth runs the naval ladder from Ensign upward; the Dominion has its own progression through Warrior to Swarm Leader and finally Master of the Swarm. Your rank is shown next to your name everywhere — in chat, on the roster and on your nameplate in the sector.
It is a genuine grind. The first promotion is worth about twenty ship kills, and the top of the ladder is a career rather than an evening.
The service record
Your record keeps more than a total: confirmed kills broken down by what you killed, ground sectors taken, pilots recovered, warriors landed, shots fired and hit percentage. It persists across sessions, and it is the reason the account matters.