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What makes Dominion Earth different

Plenty of games let you fly a spaceship. These are the things that make this one play unlike the others.

Guns that fire where they point

Ships carry directional mounts — front, left, right, rear — and each gun fires along its own facing. A target off your left wing is engaged by cycling to the left gun, not by turning to face it. It sounds like a detail and it changes every engagement.

Planets taken sector by sector

A planet is nine ground sectors, not a health bar. Carriers land warriors one sector at a time, each captured sector becomes artillery, and the planet only changes hands when all nine are held. A match has a front line.

An AI wing that takes orders

Bots fill empty seats so a sector is never dead — and the ones on your side answer to you, in plain language, typed or spoken. Split the flight between two jobs, name a coordinate off your own radar, or chain two steps and let them get on with it. They tell you when it is done.

Audio settings in Dominion Earth showing microphone selection, a level meter, talk modes and the voice orders toggle.
Pick your microphone and headset, set levels, choose hold or latch, and turn on voice orders.

Voice comms, properly built

Opt-in and off until you turn it on. Choose your microphone and your headset, watch a level meter to prove it works, and pick whether the key holds or latches. You can see who actually has a microphone rather than guessing.

A career that persists

Ten ranks a side on points rather than kills, and a service record with confirmed kills by target type, ground sectors taken, pilots recovered and hit percentage. Score banks only when you dock.

Nothing to install

A browser tab on a laptop or a phone. It installs to a home screen if you want it there, and your controls, palette and volumes follow your account rather than the machine you set them on.