What makes Dominion Earth different
Plenty of games let you fly a spaceship. These are the things that make this one play unlike the others.
Guns that fire where they point
Ships carry directional mounts — front, left, right, rear — and each gun fires along its own facing. A target off your left wing is engaged by cycling to the left gun, not by turning to face it. It sounds like a detail and it changes every engagement.
Planets taken sector by sector
A planet is nine ground sectors, not a health bar. Carriers land warriors one sector at a time, each captured sector becomes artillery, and the planet only changes hands when all nine are held. A match has a front line.
An AI wing that takes orders
Bots fill empty seats so a sector is never dead — and the ones on your side answer to you, in plain language, typed or spoken. Split the flight between two jobs, name a coordinate off your own radar, or chain two steps and let them get on with it. They tell you when it is done.

Voice comms, properly built
Opt-in and off until you turn it on. Choose your microphone and your headset, watch a level meter to prove it works, and pick whether the key holds or latches. You can see who actually has a microphone rather than guessing.
A career that persists
Ten ranks a side on points rather than kills, and a service record with confirmed kills by target type, ground sectors taken, pilots recovered and hit percentage. Score banks only when you dock.
Nothing to install
A browser tab on a laptop or a phone. It installs to a home screen if you want it there, and your controls, palette and volumes follow your account rather than the machine you set them on.